9th Annual Northern Michigan Golf Trip (2007)

 

 

This year's trip will be to the Mountain Lake (Gaylord), Forest Dunes (Roscommon), and Tullymore (Stanwood) golf courses.  We have four golfers (I use that term loosely):

 

Bob F.

Dave

Monroe

Jay

 

Trip details, including accommodations and tee times are below.  Plan to meet Friday at Mountain Lake by 12:00 pm.  However, I suggest being there by 11:30 pm to allow time for check-in, paying, unpacking, changing, stretching, practice, trash talk, hazing, and most important, beverage buying!  We should also do a group photo, since it will be before we start golfing and everyone should still have their happy face.  ;-)

 

 

 

Rules

 

Sorry, gotta have some, especially when money and bragging rights are involved.

 

  1. Have fun!
  2. Play well (or at least the best that you can).
  3. Play honest.  Proven cheaters will be severely ridiculed and appropriately punished!
  4. Play your ball where it lies, unless you drop and take a penalty stroke.  It is not acceptable for you to touch, nudge, move your ball or improve your lie in anyway, unless you take a penalty stroke.  Exceptions:
    1. You can remove freely lying natural debris (rocks, sticks, etc) around your ball, but if it causes your ball to move it is a penalty stroke.  You can remove unnatural debris (e.g. – beer can), but if it causes your ball to move further than one club length, it must be moved back to its original location (without a penalty stroke).
    2. It is not acceptable to break or remove growing or solid plants, plant parts, or other natural items to improve your lie or swing.  Tread lightly!
    3. If you are in the fairway (your own fairway that is), you have the option to move your ball within one club length, no closer to the hole, without penalty.  This rule is intended to let you get yourself out of a divot and speed up play.  Real men will play their lie though!
    4. You can move your ball to avoid scenarios such as ground under repair, standing water, and cart path stances, to a position that is NO closer to the hole and within one club length (when possible), without penalty.
    5. Drops must be within the lost ball’s line of flight, no closer to the hole, or in designated drop areas.
    6. You get the hint by now, play an honest game!
    7. If you want to touch, nudge, or move your balls after the round of golf, keep it private.  Public display will result in multiple penalty strokes (likely with the clubs or other golfers).
  5. Demonstrate appropriate golf etiquette. 
    1. Please do not spend excessive time looking for your lost ball (or other balls).  To speed up the search, hit a provisional when appropriate and continue your search as you move to your next shot.  If you do not find your lost ball, take a penalty stroke.
    2. If your score on a particular hole is excessive and you are slowing play, you should consider conceding the hole.  A general rule of thumb for a max score is twice par plus one.  But, only concede the hole if you are slowing play or severely frustrated.  We certainly will appreciate those 12-14 stroke holes (especially on par 3’s) and appropriate recognition will be provided for your performance.
    3. Keep pace!
  6. Manage your anger.  Your behavior on the course will impact the other golfers.  We will all likely have bad shots, holes, rounds, and maybe even a bad weekend (hard to believe).  It’s natural to vent your frustration.  But if it’s frequent, it’s annoying and unacceptable.  Bottom line: Be a man, not a baby!  However, the occasional scream, curse, and club throw are acceptable and appreciated.  Remember, there are non-monetary recognitions for the loudest !@#$ (fore that is) and the furthest club throw.
  7. Report and help me keep track of noteworthy performances (good and bad), which will be used for the post trip summary.  I want good golf stories and pictures.  Incriminating pictures are best.  Keep a sharp photo eye!  The summary and pictures will be available through the combination of email and StrazHouse.com (http://home.twmi.rr.com/strazhouse/).

 

 

 

Golf Games

 

Mandatory Games (even for that cheap a$$ Dave):

Total Scores ($10 per golfer) – Before our first round on Friday, everyone will predict their total score (for 4 rounds) for the weekend.  The closest to their prediction (above or below) wins the pot.  Ties will split the pot evenly.  In the event that one or more rounds are not played, the delta between the prediction and the total score per the number of rounds played will be used.

 

Skins ($10 per golfer) – Skins will be played among all foursomes.  For tracking and mind-game purposes, results will be calculated after each round.  Final calculation and payout will be after the weekend’s final round.  There will be no hole-to-hole carryover.  A skin will be won if you have the lowest score for a hole among all foursomes.  Ties on a hole will result in “no skin” won for that hole.  The payout per skin will be calculated as follows:

 

            Total prize money = ($10 * # of golfers) = $120

            Payout per skin = ($120 / Total number of skins)

            Payout per golfer – (Payout per skin * # of skins won)

                       

Example:         Payout per skin = $3

                                                Skins won by Bob F. = 0

                                                Payout = $3 * 0 = $0

 

Optional Games:

Beanie Babies ($1 per beanie baby, per golfer) – For those of you that have the pleasure to golf in a foursome with me, we will likely be playing the Beanie Baby game.  I know it’s a golfing favorite!  There will be three beanie babies; squirrel, lizard, and lobster.  Golfers start with zero beanie babies.  The first golfer to hit into the water gets the lobster.  The first golfer to hit into the woods (or heather on courses without woods) gets the squirrel.  The first golfer to hit into the sand gets the lizard.  If you hit into the sand and then execute a glorious up-and-down, the lizard award is negated.  The next golfer to hit into the woods, water, or sand gets the appropriate beanie baby.  After nine holes, each golfer with one or more beanie babies owes each other golfer in the foursome $1 for each beanie baby possessed.  The game resets for the back nine.  This game requires proper order of play to be considered (lowest score from the previous hole goes first on the tee; furthest from the hole after the tee shot goes first).  When possible, allow for the appropriate order of play.  But, play ready golf when necessary to keep pace.  If appropriate order of play is not possible, results will still be on the appropriate order of play.  For example, if you shoot before your turn (regardless of reason) and land in a hazard, you still get the appropriate beanie baby even if the next golfer (assuming they had honors) hits that same hazard.

 

Greens ($1 per hole, per golfer) – This game is played among a foursome on par 3 holes.  The golfer who hits their tee shot on the green and is closest to the pin wins the green.  You MUST par the hole to win!

 

Other - Of course you can always play other games or no games at all in your foursome.

 

 

 

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Trip Details:

 

Dates

 

Saturday September 22, 2007 through Monday September 24, 2007

 

 

Courses

 

Saturday

Mountain Lake @ 12:22 pm

1535 Opal Lake Rd
Gaylord, MI  49735-9009

 

 

Sunday

Forest Dunes @ 2:10 am

6376 Forest Dunes Drive

Roscommon, MI 48653

866-DUNESMI (386-3764)

 

 

Monday

Tullymore @ 12:00 pm

St. Ives Resort

9900 St. Ives Drive

Stanwood, MI 49346

800 972-IVES

 

 

 

Lodging

 

Kalkaska Tin Roof Resort (Saturday evening)

 

Eight Point Lake House (Sunday evening)

 

 

Web Sites

Forest Dunes - http://www.forestdunesgolf.com/

Tullymore - http://stivesgolf.com/?page=10718

StrazHouse.com - http://home.twmi.rr.com/strazhouse/